
Hakkar - I really like it's effect, though it's stat points are high, I'd suggest it to be a 5/5, if not lower.
#Flamewreathed faceless op plus
Little Game Hunter- I think it should cost 4 mana, considering many 2 attack minions to have 3 or more health, this card would be a 2 mana 3+ damage that ignores effects such as Acolyte of Pain's plus a 1 mana 2/1 minion, all in one card. Otherwise, it feels like an Eviscerate/Shadow Bolt powercreep. Regarding it's effect, maybe you can make it give the extra mana crystal if you control a minion. As a tiny side note, the semicolon before the new power's name is misplaced.Īmani War Tiger- I like it and I'd leave it just as it is, though someone might say that it's stats, either life or attack, are one point higher than what they should be.Ĭobra Shot - This might be a surprise, but we do have a card named after this spell (5 mana, deal 3 damage to the enemy hero and a target minion). Hamuul Runetotem - I like it, perhaps you could give it an extra stat point and keep it at a good power level. Either make it cost 2 mana or make it 4 mana and give two random Dream Cards. Ysera's Gift - You're paying 3 mana to draw a random Dream Card and, if you can't kill your minion immediately, it's weak to silence (not a big deal, but worth mentioning). Pact of the Wild - Compare it to Rogue's Shadow Strike, it deals 5 conditional damage per 3 mana "Choose One" cards usually sacrifice power for flexibility, so I'd suggest making the options to be "deal 4 damage or heal 6" Jungle Monkey - Nice, strong card, but wouldn't consider it OP.Īcolyte of Cenarius - I'd make the tokens cost 1 mana, it feels a bit above the line otherwise. Without further ado, here's the hopefully-well-formatted list of observations: I want you to know that, despite that, I really enjoyed the ideas and concepts. If it was suggested as a custom card, I'd most certainly upvote.Īwesome! Hope you take the criticism fine, you'll see I've listed a few tweaks to most cards.

For instance, I think that while ] is hugely lacking in both flavor and usefulness, it really shines as a perfect example of how a non-snowball Inspire effect would look. When you evaluate a custom card, take into consideration the mechanics, flavor, interactability, usefulness, and balance. Every card (even ], so long as they iterate upon its mechanics) contributes the game in some way. That's why I have such a problem with the term "garbage". Even ] has a spot within Hearthstone's cultural consciousness. Cards like ] and ] appeal to some fancy non-Spike players. Weird, original mechanics like ] and ] can be reused for future things like Elise Starseeker and Thing From Below. Resources Fireside Gatherings Related Subreddits Chat (Discord) Sticky Threads & Guides Community Sites Tools Icons made by Daniel Bruce, Freepik, Icomoon, Icon Works, and Bogdan Rosu from are licensed by CC BY 3.0.Įven if a card doesn't affect the metagame, the game can still benefit from the card's inclusion.

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